The Blood of Dawnwalker will feature a smaller open world than The Witcher 3 and the game's devs explain why they['re doing ...
In an effort to "push the [horror] genre forward", 'The Blood of Dawnwalker' will be "experimental" with its RPG mechanics, creative director Mateusz Tomaszkiewicz has said.
Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
The Blood of Dawnwalker incorporates a sandbox narrative where the players can have their own freedom to interact with the in ...
The Witcher 3's lead quest designer Mateusz Tomaszkiewicz, who's now the creative director on Blood of the Dawnwalker, explained the game's "narrative sandbox" philosophy in an interview in the ...
Rebel Wolves creative director Mateusz Tomaszkiewicz says smaller open worlds can be explored "calmly and more relaxed" ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
Nawet brak interakcji będzie miał spore konsekwencje. Ostatnio w serwisie GamesRadar pojawiła się seria wywiadów, w której ...