MarvelRivals director Thaddeus Sasser says that Concord failed because it didn't add any "unique value" to the market. In contrast, the free-to-play title MarvelRivals is thriving, already ...
Coming just months after Sony’s hero shooter Concord, which was killed just days after its lukewarm release, MarvelRivals game director Thaddeus Sasser felt cautious releasing another free-to ...
The instant success of MarvelRivals months after the disastrous launch and shuttering of Concord has players discussing what wrong with Sony’s shooter once again. Both games have been heavily ...
MarvelRivals game director Thaddeus Sasser reckons that Concord bombed because it “didn’t bring any unique value” to players, but added that it’s hard to predict whether a game will be a ...