We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, ...
There are always new RPGs on the horizon. Due to the ambitious nature of the genre's AAA projects, they are often announced years in advance, a practice that can result in extremely high expectations.
Imagine a treasure hunter’s paradise nestled in the heart of Alabama, where one person’s castoffs become another’s prized ...
It’s an art ... Monster Hunter World was released, as that title brought some much-needed refinements to the series as well as shiny HD graphics. Well, the argument for the best Monster Hunter game is ...
Capcom has confirmed a gameplay change in Monster Hunter Wilds from Monster Hunter World and MH fans are all for it.
A new Monster Hunter always feels like an event. For longtime fans, each game is a fresh start in a new but familiar world, ...
Despite limitations, the Monster Hunter community has managed to create their own events that have sparked an interest from ...
Monster Hunter Wilds director Yuya Tokuda and art director Kaname Fujioka explain the changes coming to this installment’s ...
Monster Hunter Wilds features new open-world biomes and a Seikret mount for a seamless hunting experience. The game's directors tweaked weapon mechanics for balance, focusing on advancements like ...
Excitement continues to mount ahead of Monster Hunter Wilds' release next month, but if there's one big question mark around the whole thing, it's just what sort of performance improvements Capcom ...
The mount is very similar to Monster Hunter Rise Palamutes; only it’s a feathered creature with wings. Later revealed to be called Seikrets, they can also glide for a short time and are a bit ...
One of the biggest talking points among horror fans in the build-up to Wolf Man's release was the design of the titular monster ... creature designs from concept artist Constantine Sekeris, ...